![]() ![]() The actual intuitive nature needed in 3d modeling is a little clunky on onshape and not well suited for a beginner due to the overwhelming amount of features and limited movement in the ui making you feel like you cant freely navigate around your model. ![]() Go with onshape if you want to dish out 1200$ in an anual only license and although extremely resourceful and flexible since they have android/web platform and the use of connectors to directly connect to a huge range of parts vendors that supply prebuilt cad models that can be directly imported to the platform. It may be disappointing for Android users, but the production of this software has to make operational sense for the company and team producing it. There’s a whole more to this than just “release an Android version”, especially one that for the sake of platform availability, will not meet the high standards of quality for the Shapr3D team.Īnyway, that’s my 2 cent contribution to the topic. As a software solutions architect, I appreciate that approach because from a technology and core competency standpoint, it makes sense. From an engineering perspective, the team may not be large enough or most importantly, they may simply want to focus on 3 specific platforms in order to provide us, their customers, with the best product for these platforms they can produce. So please keep that in mind when disappointment about this yields a “thats a shame” response. While from a consumer standpoint it would be very desirable to have these offerings in every platform imaginable, it simply may not be feasible for Shapr3D to support something like Android with current team sizes and team capabilities. Additionally, integrating modeling engines from lower level programming languages with Java applications is not a straight-forward process. Adding Android would mean also adding a Java capability to the team, along with very specific competencies in Java application deployment. ![]() From a logistics perspective, it is admirable enough they are able to support 3 delivery platforms and do so incredibly well. I think it is impressive that a team (as the website says) that grew from 7 to 100, is able to support macOS, Windows, and iOS writing native code for each of their offerings with C#/XAML, Swift/Objective-C/C++ for iOS and macOS. ![]()
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